The video game addiction is a psychological disorder characterized as an irresistible and obsessive desire to play video games. The addiction to video games result in the players behavior as being repetitive and compulsive, as in pathological gamblers or consumers of psychoactive substances.
Psychoanalysts call into question the notion of addiction applied to objects that are not drugs, such as video games, work or jogging, arguing that in this case, one could argue that all passion is pathological. Like drugs, one can speak of a real addiction and mental disorders found with similar loss of interest and loss of emotional, relational and intellectual. One can even see the physical effect as weight loss among players can be visible for those who spend all their time in front of the screen and forget to eat.
There is talk of addiction when the game becomes a persons main center of interest, and takes precedence at the expense of other activities (relational, professional, school, sport, leisure …) The concept of withdrawal into oneself is also almost always found. This addiction is of particular concern during adolescence, an important period when games and education do not mix.
The games most likely to result in such dependence are the role-play massively multiplayer online (MMORPG) in which the player evolves in a virtual universe, such as Dark Age of Camelot, World of Warcraft, Everquest or Evercrack known by some, Warhammer Online, Guild Wars, Lineage 2, Travian, MMORPG, Metin2, Lord Of The Rings Online, Age of Conan Aion or Flyff.
All these games are popular network games. So they are played with other real players. The addictive nature stems from the knowledge that this gaming universe continues to evolve even when the player is not playing – which encourages a player to play a lot.
Not everyone is capable of becoming addicted to video games but some are more fragile than others. The adolescent who has difficulty in accessing the autonomy within the family does. By playing a lot, the adolescent will be exposed to some sort of distorted relationship with the real world. This can lead to anti-social behavior and possiblly more social problems in the future.
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