Daily Archives: March 10, 2016

Latest Game Map Creator News

Constructing a Tree of Life
game map creator
Image by anselm23
I’m more than moderately interested in magic, both from a fantasy "hey watch me throw this Fireball" point of view, and from the perspective of the historical curiosity of the Hermetic movement from the late 1500s up into the early part of the 20th century and even today.

One of the more common features of this movement is, of course, the Qabalistic Tree of Life, composed of ten Sephirah (sing. Sephiroth) and the pathways that join them. It is simultaneously a map of the cosmos, a map of the human being, and a map of the relationships between them.

So. All very high-falutin’ stuff, and there’s a copy of the Tree of Life diagram in almost every historical book on magic ever published; there’s frequently a similar diagram in almost every gaming supplement on magic ever published, too. The diagram is always the same, so frequently the same size and with the same geometrical relationships present that one has to assume that the book editors plagiarized the diagram from each other, eventually even ripping off the ur-creator of the Tree of Life, who was probably just dicking around with the 14th century equivalent of Adobe PageMaker. "Ooooh! Look at me! I drew a ‘magical’ symbol! Hey… I wonder how many other charlatans I can get to copy my drawing as legitimate magic? Hmmmm?"

So as I was reading a book on geometry and sacred forms (among other things), it came as a great surprise to me to discover that this form is in fact based on a set of precise mathematical and geometric relationships. The reason this diagram always looks like this is that it’s based on an underlying set of geometric principles, which are themselves derived from Islamic and Jewish tiling patterns (such as I’ve already drawn and posted here).

So, if you want to draw your own Tree of Life, here’s how:

1) Draw a straight line.

2) Start at one end, and draw a circle with the centerpoint at one end of the line.

3) Draw a new circle, using the intersection point of the previous circle’s circumference with the straight line as the center of the new circle.

4) Repeat step (3), three more times.

You should now have a straight line bisecting four circles, each of whose circumference touches the circumference of the next circle. the places where the circle circumferences intersect each other are the center points of the sephiroth. Only one point doesn’t have a sephirah, but if you’ve seen this image enough, you’ll be able to figure out where it should be absent.