Daily Archives: February 18, 2014

Starcraft 2 Tips and Strategy: Zerg units: Infestor

Starcraft 2 is one the hottest game in the gaming market today. What I am going to talk about is one of the most under-used units in the Zerg arsenal, Infestor. The Starcraft 2 tips I am going to share with you is a basic introduction to Infestor and how professional Starcraft 2 gamers use this unit to its best potential.


Introduction to Infestor


Requires: Infestation Pit

Producer: Larva

Cost: 100 mineral 150 gas 2 food 50 seconds

Type: Armored- Biological

Speed: 2.5

Class: Ground

Hitpoints: 90

Armor: 0

Energy: 200



Fungal Growth (Ensnares all enemy units in a small radius. This ability deals 36 damage and immobilize the enemy over 8 seconds. Fungal Growth also reveals Clocked and Burrowed units.)

Neural Parasite (Temporarily takes control of an enemy unit. While controlling an enemy unit, the Infestor cannot take any other actions.)

Spawn Infested Terran (Spawn an Infested Terran that lasts 30 seconds but move very slowly)


*Note that Infestor can automatically move while Burrowed.



Ground Carapace (Increase armor by 1)

Pathogen Glands (Increase starting energy of Infestors by 25)

Neural Parasite (Allow Infestors to use the ability Neural Parasite)



This Starcraft 2 tip shows the basic structure of an Infestor. You can notice Infestors are very good spell support units and does need other units to compliment them.


So what are Infestors good against?

They are generally fairly good against all other units with proper micro.

Infestors do great against massive ground army by using Fungal Growth and runs away. Infestors also do great against air units by Fungal Growth and not allowing them to run away when bringing anti air units to deal with them. They also do great against army with powerful units by Neural Parasite and controlling the powerful units in enemies’ army.


How do we use these Infestors like a pro?

Some simple Starcaft 2 tips of using them are:


Always put 2-3 Infestors in any army composition

This Starcraft 2 tip is always mixing a few Infestors in your army. Infestors can almost compliment any units you can have. A few Fungal Growths in a battle can really make a big difference, or when overpowered by a larger force a few Infested Terrans can also help.


Use them to kill an expansion

This Starcraft 2 tip is how to use 3-4 Infestors and disrupt or kill an expansion.

There are 2 cases. The 1st case is when you know your opponent is in no position to come and defend their expansion. What you can do is still burrowed spawn as many Infested Terran as possible around the expansion, try to kill the harvesters first then kill the building. 2nd case is when you know your opponent can come back in time to defend the expansion. Go to their mineral lines burrowed and cast fungal growth on all their harvesters. Do that 2 times and you should be able to kill all harvesters at the expansion.


Have as many Infestors as opponent Tier 3 units

In this Starcraft 2 tip, the trick is to get as many Infestors as enemy’s tier 3 units. When engaged, from behind cast a few fungal growth to stop all the lower tier units in front and then Neural Parasite the tier 3 units. With the support of your own army, you should be able to win the battle with ease.


Now we know the some common Starcraft 2 tips that Diamond Players use when using Infestors. Find out more ingenious Starcraft 2 tip and strategies top Diamond Player use with Infestors at http://www.Starcraft2DiamondGuide.info


Tired of always losing and staying at a low level league? Take action now and visit http://www.Starcraft2DiamondGuide.info for more tested and proven workable build orders and strategies to help you work your way up to the Diamond League.


See you guys in the Diamond League!


A Few Tips On Common Zerg Starcraft Strategy Ideas

When talking about any Zerg Starcraft strategy that has to do with mirror matches, there is something to be said about proper expansion.  Of course, scouting is important in this type of match as it is in any other. However, in this particular mirror match, following a good expansion policy is crucial to survival and winning.

To expand or not to expand
Quickly expanding is one of the characteristics of the Zerg. This is so for good reasons. In order to sustain their numbers they need a lot of resources.

Of course an expansion strategy is at odds somewhat with a rush strategy. The Zerg is best known for its rush tactics. This reputation started over ten years ago back when the original Starcraft was launched. It is nice to see that some things don’t really change.

As far as rushing goes, Starcraft 2 has only modified the already pre-existing array of tactics left over from the original. With new units and abilities of course there are now new rush build orders. And there are lots of them available for you, depending on what type of player you are or on what type of player your opponent is.

There is a varied choice of rush tactics but the problem with most of them is that they are all-in tactics. If they fail, then most probably you will lose the match. All it requires is an equally competent player with a faster clicking finger and your attack can stop at his ramp – or in some cases not even reach it.

If you assume that your opponent will try to rush you then what you must do is prepare for all the initial possible rushes and get ready to expand. If he is rushing you it is highly probable that he will be behind you economically if the rush fails.

All you have to do is make sure that the rush fails and then deliver the final blow.

On the other hand, if you resist his rush but he refuses to die then you need to keep up with your expansion and more critically, hinder his.

As a fellow Zerg, he will want to expand as quickly as possible in order to tech-up to other units. However, at this moment in the game you should have the upper hand and more units. Keep an eye on him and stop him from expanding.

Of course you could choose to be the aggressive player, in which case micromanagement becomes the name of the game. Keep your Lings alive for as long as possible and always go straight for his workers. If necessary, fall back with your Lings and wait for reinforcements. Even a badly damaged Zergling is of more use than a dead one.

Common Zerg tactics
The fastest attack a Zerg can go for is a Zergling attack, using the 6 Pool build order. As mentioned before this is an all-in tactic meant to win the game. If it fails, the player employing it loses.

It can be used against any race, however when used against another Zerg, the opponent might also send a Drone to create a Spine Crawler on the opponent’s creep. This tactic will work the best on small 1v1 maps, where you already know the position of your opponent.

When fighting another Zerg you can also consider sending all of your Drones to help the Zerglings. While their range is extremely short, every bit of extra damage can prove to be important in such a tactic.

Another common tactic is the Speedling/Baneling rush. With this tactic you need to have a few Roaches up and some Zerglings to act as a buffer. Use the Roaches to block your ramp and snipe the Banelings before they reach your Lings.

Click to get the Starcraft Strategy Zerg players want. Visit www.starcraft2answers.com to learn about SC2 Protoss, Terran, and Zerg, and discover more helpful tips for all of your match-ups.

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Game lodges